Friday, April 13, 2012

VRay Physical Camera DOF

A try on Vray Physical Camera’s depth of field effect when making a hotel suite interior space.


Redo of a old commercial project, 2011.
3ds Max, Vray, Photoshop.
Following workflow, normally i didn’t involve in post-production because there are expert from our team will handle it. However in this case i just want to make a version of my original inspiration while creating the rendering to catch that first visual of imagination.

Untitled – Work in progress

Self learning project 2011, still a lots to proceed.

Office Convertion

Created on 2010/2011, it is a reception from a old commercial project, I try to convert it into a working place that support idea creation. Refreshing and calm are the elements that I want to lead from outdoor environment into the indoor space. It was done by 3ds Max, Vray. Adobe Photoshop and After Effect.

Kitchen of 3 Elements

Created on 2009, designed and visualized for my friends, Poh and Say.

Studio Lighting – Spoon

Created on 2010, studio lighting setup done in Max, Vray and Photoshop.

VUE – Touch

Created on 2010, sun rays touch  the green.

Modeling – Emty

Created on 2010, model done for my friend to do some Realflow liquid. Rendering by Mental Ray.

VUE – Recess

Created on 2011, learning VUE. It is very powerful to simulate earth environment.

Lighting Competition – Bathroom

Created on 2011, the blue one won the 1st place of the lighting competition.

Oriental Restaurant

Created on 2008/2009, reconstruct from a photo found on reference book. Focusing on material study and post production. Max, Vray and Photoshop.


Created on 2008/2009, learning editable poly through a tutorial on web.


Created on 2008/2009, while learning editable poly modeling. Scanline render with camera depth of field.

Living Green

Created on 2008, an open space design condominium. Designed and styled from references, ”hcpiter, New style…”, and ”3Seventh, Osho International”. Done in Max, Vray, Photoshop.